by Thomas Ricker,
At this point there's little doubt that a new iPhone model (possibly two) will at least be announced in June. Now the Commercial Times have chimed in with a report saying that components from Taiwan-based suppliers have begun shipments as Apple (or its China-based assemblers, rather) readies for a "June launch" pegged by said suppliers to reach about 2-3 million units per quarter. A phone that looks to be fitted with a 3.2 megapixel still / video CMOS camera, digital compass (magnetometer), possibly 802.11n WiFi, more storage, and all the MMS, copy/paste, and push-notifications you can shake a gesticulating finger at. Assuming all the firmware sleuthing and rumors are true, of course.
engadget.com
Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts
Wednesday, April 8, 2009
0
Friday, January 16, 2009
0
App Store hits 500 million downloads: thanks, iFart
Wowsers, that little App Store side project Apple has going on sure doesn't seem to be settling down. After launching in July of '08 and hitting 100 million downloads in September, the App Store has just crossed the 500 million download mark -- a mere six months after opening. Compare that to the iTunes Music Store, which took two whole years to cross the 500 million mark, though to be fair we have little idea of the paid to free ratio of app downloads. There are over 15,000 apps in the App Store currently, and sure, 14,500 of them are crap, with the rest being tip calculators, but we gotta hand it to Apple for pretty much unprecedented success in the mobile download space -- now let us download SNES emulators!
[Thanks, Richard]
engadget.com
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Wednesday, January 14, 2009
0
Apple suddenly approves a bunch of browsers for App Store; major policy shift in progress?
by Chris Ziegler,
Okay, so maybe a new browser isn't the first thing we'd like to see replaced with some fresh thinking out of the App Store -- that honor probably goes to the email client, preferably with something that could rival the G1's capabilities -- but regardless, Apple's infamous "duplication of functionality" argument has hamstrung iPhone developers from even coming close to stepping on the mothership's toes from day one. Consistent application of policy is still at a premium when it comes to getting iPhone apps approved, it seems -- it's hit or miss, and as best as we can tell, a happy ending involves the crossing of fingers and getting a reviewer inside Apple who's having a good day. It looks like Apple's slowly and quietly tweaking its game in response to complaints, though, with MacRumors noting that a slew of browsers have gone on sale in the past day; some of these things have submission dates several months old, so it seems like they've been holding in some sort of purgatory while Steve and the gang debate the merits of letting programmers actually practice their trade in peace. Odds are none of these initial entries will hold up to Safari for good, old-fashioned browsing, but more importantly, this might just open up the door for Opera and others to get in on the game.
Update: As it turns out, all these new browsers are WebKit-based, so while things do appear to be changing, we wouldn't hold out hope for an iPhone edition of Mobile IE just yet.
engadget.com
Okay, so maybe a new browser isn't the first thing we'd like to see replaced with some fresh thinking out of the App Store -- that honor probably goes to the email client, preferably with something that could rival the G1's capabilities -- but regardless, Apple's infamous "duplication of functionality" argument has hamstrung iPhone developers from even coming close to stepping on the mothership's toes from day one. Consistent application of policy is still at a premium when it comes to getting iPhone apps approved, it seems -- it's hit or miss, and as best as we can tell, a happy ending involves the crossing of fingers and getting a reviewer inside Apple who's having a good day. It looks like Apple's slowly and quietly tweaking its game in response to complaints, though, with MacRumors noting that a slew of browsers have gone on sale in the past day; some of these things have submission dates several months old, so it seems like they've been holding in some sort of purgatory while Steve and the gang debate the merits of letting programmers actually practice their trade in peace. Odds are none of these initial entries will hold up to Safari for good, old-fashioned browsing, but more importantly, this might just open up the door for Opera and others to get in on the game.
Update: As it turns out, all these new browsers are WebKit-based, so while things do appear to be changing, we wouldn't hold out hope for an iPhone edition of Mobile IE just yet.
engadget.com
Label:
app store,
Apple,
AppStore,
browser,
cellphones,
Handhelds,
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WebBrowser
Tuesday, December 23, 2008
0
iControlPad gamepad heads to production, warms hearts
by Tim Stevens,
Apple's claims that the iPhone is a console might carry a bit more weight if the thing had, you know, some physical inputs. Touchscreens and tilt sensors are great, but without at least a couple of buttons and a D-pad it's kind of a hard sell to your average gamer. Inputs are exactly what the iControlPad case for the iPhone adds, and we've got confirmation that the thing is at long last heading to production. The pic above is the final prototype, set to be colored black upon release -- and we presume those gaping holes will be filled with something other than air, too. No word on an anticipated ship date or price, but -- great as it may be -- without Apple support we don't expect it'll to do much to help the iPhone's gaming cred anyhow.
www.engadget.com
Apple's claims that the iPhone is a console might carry a bit more weight if the thing had, you know, some physical inputs. Touchscreens and tilt sensors are great, but without at least a couple of buttons and a D-pad it's kind of a hard sell to your average gamer. Inputs are exactly what the iControlPad case for the iPhone adds, and we've got confirmation that the thing is at long last heading to production. The pic above is the final prototype, set to be colored black upon release -- and we presume those gaping holes will be filled with something other than air, too. No word on an anticipated ship date or price, but -- great as it may be -- without Apple support we don't expect it'll to do much to help the iPhone's gaming cred anyhow.
www.engadget.com
Label:
Apple,
cellphones,
console,
gamer,
gaming,
iControlPad,
iPhone,
Touchscreens